No Label
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2715 MHz with 1023MB RAM
Video: NVIDIA GeForce 8400 GS (7824)
General protection fault!
History: ULinkerLoad::Serialize <- TArray<< <- TArray<< <- TArray<< <- UMeshAnimation::Serialize <- (MeshAnimation fx_player_anims.anim_male) <- LoadObject <- (MeshAnimation fx_player_anims.anim_male 1766400==1766400/60929770 33808 22052592) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh fx_player_anims.mesh_armyM1_body NULL) <- UObject::ProcessEvent <- (KFXCorpsePawn JS-MuNaiYi.KFXCorpsePawn, Function KFXGame.KFXPawnBase.KFXChangeState.BeginState) <- UObject::GotoState <- UObject::ProcessEvent <- (KFXCorpsePawn JS-MuNaiYi.KFXCorpsePawn, Function KFXGame.KFXPawnBase.KFXPending.Tick) <- AActor::Tick <- AKFXPawnBase::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level 无标题 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 3333762D 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free